InTouch HMI 10.0 New Features and ArchestrA Graphics Course

The InTouch™ 10.0 New Features and ArchestrA Graphics is a 2-day, instructor-led class that provides you with a fundamental understanding of InTouch integrated into the ArchestrA® architecture including the differences between InTouch 10.0 and InTouch 9.5. InTouch 10.0 works in conjunction with the Wonderware® System Platform to provide visualization for ArchestrA® applications.

The InTouch 10.0 New Features and ArchestrA Graphics Course includes the graphics capability built into the ArchestrA IDE. The ArchestrA IDE adds the functionality and ease of maintenance by deploying InTouch as an object in the Wonderware Application Server application. It allows you to create, edit, animate and deploy graphics within the ArchestrA environment. InTouch 10.0 retains all of the functionality from previous versions of InTouch.

Objective
Upon completion of this course, students should be able to:

  • Create, edit, and animate ArchestrA symbols
  • Configure and apply scripts
  • Demonstrate new features included in InTouch 10.0
  • Demonstrate integration of InTouch and ArchestrA


Audience

All current users of InTouch 9.5 or earlier

Prerequisites
The prerequisites for this course are:

  • Completion of the InTouch™ HMI 9.5 Fundamentals of Application Development Course
  • InTouch scripting experience
  • Wonderware Application Server experience is helpful
  • Extensive knowledge of Microsoft Windows
  • Familiarity with networking
  • Manufacturing industry experience

 

Course Outline


Module 1 - Introduction
Section 1 - Course Introduction

Module 2 - InTouch 10.0 Stand Alone
Section 1 - Using InTouch Without ArchestrA

Module 3 - New Functionality Overview
Section 1 - Introduction and Demonstration Topics

Module 4 – Import, Migration and Integration
Section 1 – About InTouch ArchestrA Integration
Section 2 – Managing InTouch Applications with IDE
Section 3 – Using IDE-Managed InTouch Applications At Run Time
Lab 1 – IDE and InTouch Applications

Module 5 – Symbol Creation and Editing
Section 1 – Managing Symbols
Section 2 – Using ArchestrA Symbols in WindowMaker
Lab 2 – Symbol Creation

Module 6 – Custom Properties and Animation

Section 1 – Using Custom Properties
Section 2 – Animating Graphic Elements
Lab 3 – Custom Properties and Animation

Module 7 – Scripting
Section 1 – Associating Scripts with Symbols
Lab 4 – Scripting
Lab 5 – Using InTouch

Module 8 – Other Features
Section 1 – Object Relationships
Lab 6 – Using Graphics with Application Objects
Section 2 – Quality and Status
Lab 7 – Configuring Quality and Status Display
Section 3 – Using Multiple Symbols
Lab 8 – Multiple Symbols
Section 4 – Advanced Editing
Lab 9 – Embedding Symbols
Section 5 – Multi-User Environments
Section 6 – Using Client Controls
Lab 10 – Using Client Controls

 

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